Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Dewey Palmer is blamed for an accident that causes the death of several crew members. Dewey Palmer's guilt drives Dewey Palmer to excel. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Betrayed by a friend. One of Dewey Palmer's Contacts or Allies betrays Dewey Palmer, ending Dewey Palmer's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Failed to qualify for Performer (Entertainer). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Scout (Explorer). |
3 |
22 |
Perform an exemplary service for the scouts. |
3 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
25 |
Continued as Scout (Explorer). |
4 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Failed to qualify for Worker (Citizen). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
30 |
Contact with Government. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
34 |
A new romantic starts. Gain an Ally. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
37 |
Dewey Palmer do not know what happened to Dewey Palmer. There is a gap in Dewey Palmer's memory. |
8 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
39 |
Dewey Palmer faith is shaken. |
9 |
41 |
Continued as Believer (Missionary/Humanitarian). |
9 |
44 |
Opponents of Dewey Palmer's belief system ambush Dewey Palmer. |
9 |
44 |
Scarred. Owe 5,000 for medical bills. |
10 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
46 |
Moved to a new world. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Gained a contact. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Good fortune. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Good fortune. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
85 |
Gained a contact. |
21 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
91 |
A new romantic starts. Gain an Ally. |
22 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |