Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Dicie Frazier join a gambling circle on board. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Dicie Frazier foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Dicie Frazier is blamed for an accident that causes the death of several crew members. Dicie Frazier's guilt drives Dicie Frazier to excel. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Established a network of contacts. Gain 2 contacts. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Established a network of contacts. Gain 2 contacts. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
44 |
Voluntarily left Law Enforcement |
8 |
44 |
Became a Scout (Courier). |
8 |
46 |
Dicie Frazier survey an alien world. |
9 |
48 |
Continued as Scout (Courier). |
9 |
49 |
Serve as the courier for an important message from the Imperium. |
9 |
52 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
52 |
Continued as Scout (Courier). |
10 |
53 |
When dealing with an alien race, Dicie Frazier botch an opportunity to gather extra intelligence about them. |
10 |
53 |
Dicie Frazier inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
56 |
Continued as Scout (Courier). |
11 |
58 |
Dicie Frazier's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
12 |
60 |
Continued as Scout (Courier). |
12 |
64 |
Dicie Frazier have no idea what happened to Dicie Frazier – they found Dicie Frazier's ship drifting on the fringes of friendly space. |
13 |
64 |
Failed to qualify for Broker (Merchant). |
13 |
64 |
Became a Drifter (Wanderer). |
13 |
66 |
Suffer from a life-threatening illness. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
68 |
Dicie Frazier is caught in the periphery of a scandal. |
14 |
68 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
Dicie Frazier is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Continued as Believer (Missionary/Humanitarian). |
16 |
76 |
Dicie Frazier is sent to a new community or parish to preach The Word among the poor. |
16 |
78 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Continued as Believer (Missionary/Humanitarian). |
17 |
79 |
Opponents of Dicie Frazier's belief system ambush Dicie Frazier. |
17 |
79 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Retired. |
18 |
82 |
Find Ancient Technology. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
Birth or Death involving a family member or close friend. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |