Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
29 |
Dottie McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
29 |
Became a Scout (Courier). |
3 |
32 |
Dottie McMillan survey an alien world. |
4 |
33 |
Continued as Scout (Courier). |
4 |
34 |
When dealing with an alien race, Dottie McMillan botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Dottie McMillan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
37 |
Continued as Scout (Courier). |
5 |
41 |
Psychologically damaged by Dottie McMillan's time in the scouts. |
6 |
41 |
Switched to Drifter (Scavenger). |
6 |
44 |
Dottie McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
48 |
Dottie McMillan is caught in the periphery of a scandal. |
7 |
48 |
Demoted to Believer (Holy Warrior) rank -1. |
8 |
48 |
Continued as Believer (Holy Warrior). |
8 |
49 |
Dottie McMillan accepted an offer of inducements to betray Dottie McMillan's faith. Gain 190,000 in cash. |
8 |
52 |
Promoted to Believer (Holy Warrior) rank 0. |
9 |
52 |
Switched to Drifter (Wanderer). |
9 |
54 |
Suffer from a life-threatening illness. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
57 |
Dottie McMillan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Retired. |
11 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
72 |
Good fortune. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Find Ancient Technology. |
18 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
86 |
Good fortune. |
19 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |