Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
19 |
Elva Atkins is chosen to represent Elva Atkins's faith in a vid show or other highly public forum. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
Elva Atkins have been following false teachings! |
3 |
23 |
Became a Merchant (Broker). |
3 |
24 |
Gained a contact. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
A series of bad deals and decisions force Elva Atkins into bankruptcy. Elva Atkins salvages what Elva Atkins can. |
6 |
32 |
Became a Scout (Surveyor). |
6 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
36 |
Continued as Scout (Surveyor). |
7 |
38 |
Serve as the courier for an important message from the Imperium. |
7 |
40 |
Forced to continue current assignment. |
7 |
40 |
Promoted to Scout (Surveyor) rank 2. |
8 |
40 |
Continued as Scout (Surveyor). |
8 |
44 |
Elva Atkins's ship is damaged, and Elva Atkins have to hitch-hike Elva Atkins's way back across the stars to the nearest scout base. |
8 |
44 |
Gain 6 Contacts. Gain 2 Enemies. |
9 |
44 |
Failed to qualify for Physician (Scholar). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Make an unexpected connection outside Elva Atkins's normal circles. Gain a Contact. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
A good deal ensures Elva Atkins is living the high life for a few years. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Given advanced training in a specialist field |
13 |
64 |
Forced to continue current assignment. |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Continued as Merchant (Merchant Marine). |
15 |
72 |
Risk Elva Atkins's fortune on a possibility lucrative deal and win. |
15 |
72 |
Forced to muster out. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
75 |
Elva Atkins secretly provide religious rites for a dying leader or noble, although they do not share Elva Atkins's faith. Gain an Ally in the family and a Rival who disagrees with Elva Atkins's choice. |
16 |
76 |
Forced to continue current assignment. |
16 |
76 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Continued as Believer (Missionary/Humanitarian). |
17 |
80 |
Opponents of Elva Atkins's belief system ambush Elva Atkins. |
17 |
80 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
17 |
80 |
Forced to muster out. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Retired. |
18 |
81 |
Good fortune. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
91 |
Good fortune. |
21 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |