Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Essie White survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Essie White's scout ship is one of the first on the scene to rescue the survivors of a disaster but Essie White fail to help. Gain an Enemy. |
3 |
27 |
Essie White's ship is damaged, and Essie White have to hitch-hike Essie White's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Army (Infantry) with the new title Private. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
39 |
A good deal ensures Essie White is living the high life for a few years. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
44 |
Gained a contact. |
9 |
46 |
Continued as Merchant (Free Trader). |
10 |
50 |
Continued as Merchant (Free Trader). |
10 |
54 |
Nearly killed. Owe 10,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
56 |
Essie White retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Continued as Believer (Mainstream Believer). |
12 |
61 |
Essie White retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Continued as Believer (Mainstream Believer). |
13 |
66 |
Opponents of Essie White's belief system ambush Essie White. |
13 |
66 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Retired. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Birth or Death involving a family member or close friend. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |