Retired Petty Officer, 3rd class Ethyl Babington  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 92 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 8 (0)111748
Participating, Fun
 
Skills
Admin 0
Advocate 0
Athletics (Endurance) 1
Athletics (Strength) 2
Broker 0
Diplomat 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Flyer 0
Investigate 1
Leadership 0
Mechanic 2
Medic 1
Melee (Fencing) 1
Profession (Freeloader) 0
Science (Social Sciences/Belief) 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 12
Navy Line/Crew Able Spacehand11
Navy Engineer/Gunner Petty Officer, 3rd class23
Believer Missionary/Humanitarian Junior Project Worker01
Scholar Scientist 33
Scholar Field Researcher 31
Agent Law Enforcement Corporal12
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Merlin Armstrong Enemy 0 2 0 2 Ronnin (M/42)
Merlin Armstrong has life-changing event that creates new responsibilities.
Felipe Pearson Ally 2 0 3 1 Ziadd (M/42)
Bonnie Heriot Contact 1 2 2 3 Geonee (F/76)
Lacy Borthwell Ally 2 0 0 2 Florian (M/29)
Lacy Borthwell is a questionable figure such as a criminal, pirate or disgraced noble.
Ephraim Meighan Contact 2 1 0 1 Yilean (M/27)
Ephraim Meighan is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Spent time maintaining and using heavy vehicles.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 25 Life ruined by a criminal gang. Gain the gang as an Enemy
3 25 Became a Navy (Line/Crew) with the new title Crewman.
3 28 Vessel participates in a diplomatic mission.
3 29 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 29 Attempted to change assignments.
4 29 Switched to Navy (Engineer/Gunner) with previous rank.
4 33 Advanced training in a specialist field.
5 33 Continued as Navy (Engineer/Gunner).
5 34 Good fortune
5 37 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
6 37 Continued as Navy (Engineer/Gunner).
6 39 Nearly killed.
7 39 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 40 Opponents of Ethyl Babington's belief system ambush Ethyl Babington.
7 40 Severely injured. Fully recovered. Owe 30,000 for medical bills.
8 40 Became a Scholar (Scientist).
8 43 Work for an eccentric but brilliant mentor, who becomes an Ally.
8 44 Promoted to Scholar (Scientist) rank 1.
9 44 Attempted to change assignments.
9 44 Failed to qualify for Field Researcher (Scholar).
9 44 Continued as Scholar (Scientist).
9 45 Win a prestigious prize for Ethyl Babington's work.
9 48 Promoted to Scholar (Scientist) rank 2.
10 48 Continued as Scholar (Scientist).
10 49 Advanced training in a specialist field.
10 52 Promoted to Scholar (Scientist) rank 3.
11 52 Attempted to change assignments.
11 52 Switched to Scholar (Field Researcher) with previous rank.
11 54 Ethyl Babington's work is sabotaged by unknown parties. Ethyl Babington may salvage what Ethyl Babington can and give up.
12 54 Failed to qualify for Broker (Merchant).
12 54 Submitted to the draft.
12 54 Became a Agent (Law Enforcement) with the new title Rookie.
12 58 Uncover a major conspiracy against Ethyl Babington's employers.
12 58 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
13 58 Aging Crisis. Owe 50,000 for medical bills.
13 58 Retired at age 58.
13 58 Continued as Agent (Law Enforcement).
13 62 Ethyl Babington's work ends up coming home with Ethyl Babington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 62 Retired.
14 64 Gained a contact.
15 66 Aging Crisis. Owe 40,000 for medical bills.
15 68 Find an Alien Artifact.
16 70 Aging Crisis. Owe 10,000 for medical bills.
16 71 A romantic relationship ends badly. Gain a Rival or Enemy.
17 74 Aging Crisis. Owe 60,000 for medical bills.
17 77 A romantic relationship ends badly. Gain a Rival or Enemy.
18 78 Aging Crisis. Owe 20,000 for medical bills.
18 81 A new romantic starts. Gain an Ally.
19 82 Aging Crisis. Owe 20,000 for medical bills.
19 86 Gained a contact.
20 86 Aging Crisis. Owe 30,000 for medical bills.
20 89 Betrayal. Convert an Ally into a Rival or Enemy.
21 90 Aging Crisis. Owe 10,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙