Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
33 |
Advanced training in a specialist field. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Good fortune |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Nearly killed. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Opponents of Ethyl Babington's belief system ambush Ethyl Babington. |
7 |
40 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
8 |
40 |
Became a Scholar (Scientist). |
8 |
43 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
44 |
Promoted to Scholar (Scientist) rank 1. |
9 |
44 |
Attempted to change assignments. |
9 |
44 |
Failed to qualify for Field Researcher (Scholar). |
9 |
44 |
Continued as Scholar (Scientist). |
9 |
45 |
Win a prestigious prize for Ethyl Babington's work. |
9 |
48 |
Promoted to Scholar (Scientist) rank 2. |
10 |
48 |
Continued as Scholar (Scientist). |
10 |
49 |
Advanced training in a specialist field. |
10 |
52 |
Promoted to Scholar (Scientist) rank 3. |
11 |
52 |
Attempted to change assignments. |
11 |
52 |
Switched to Scholar (Field Researcher) with previous rank. |
11 |
54 |
Ethyl Babington's work is sabotaged by unknown parties. Ethyl Babington may salvage what Ethyl Babington can and give up. |
12 |
54 |
Failed to qualify for Broker (Merchant). |
12 |
54 |
Submitted to the draft. |
12 |
54 |
Became a Agent (Law Enforcement) with the new title Rookie. |
12 |
58 |
Uncover a major conspiracy against Ethyl Babington's employers. |
12 |
58 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Continued as Agent (Law Enforcement). |
13 |
62 |
Ethyl Babington's work ends up coming home with Ethyl Babington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Retired. |
14 |
64 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Find an Alien Artifact. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |