Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Ettie Barbary's business expands, Ettie Barbary's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Ettie Barbary befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Ettie Barbary learn something Ettie Barbary should not have – a corporate secret, a political scandal – which Ettie Barbary can profit from illegally. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Hard times caused by a lack of interstellar trade costs Ettie Barbary's job. |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Army (Cavalry) with the new title Private. |
5 |
33 |
Thrown into a brutal ground war |
5 |
33 |
Nearly killed. Fully recovered. |
5 |
36 |
Attempt at commissioned failed. |
5 |
36 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Army (Army Support) with previous rank. |
6 |
38 |
Assigned to a peacekeeping role. |
6 |
40 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Cavalry (Army). |
7 |
40 |
Continued as Army (Army Support). |
7 |
42 |
Given a special assignment or duty in Ettie Barbary's unit. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
A good deal ensures Ettie Barbary is living the high life for a few years. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Ettie Barbary's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Good fortune. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
89 |
A new romantic starts. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |