Retired Sublieutenant Eulah Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 92 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 6 (0)111336
Devoted, Weird
 
Skills
Athletics (Endurance) 2
Drive (Walker) 1
Electronics 0
Engineer (Life Support) 1
Gambler 1
Gun Combat (Energy) 1
Gunner 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Science (Life Sciences/Genetics) 1
Seafarer 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant2 / 14
Drifter Scavenger 14
Citizen Worker 11
Retired 011
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Ned Mason Enemy 0 5 1 1 Luriani (M/31)
Kab Fa Contact 2 1 5 0 Bwap (F/63)
Relationship altered.
Patrick Parker Ally 6 0 2 2 Ronnin (M/30)
Buster Bishop Ally 3 0 1 1 Luriani (M/41)
Lambert Heriot Contact 1 2 2 0 Cassilldan (M/42)
Dolly Delagney Ally 1 0 1 0 Dynchia, Imperium (F/47)
Newton Robins Contact 2 1 5 1 Luriani (M/84)
Newton Robins gains in power and influence.
Bella Jack Contact 0 2 3 2 Zaris (F/15)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Eulah Mathew join a gambling circle on board.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 24 Eulah Mathew foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
2 26 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
3 26 Continued as Navy (Engineer/Gunner).
3 27 Vessel participates in a diplomatic mission.
3 27 Gain a contact.
4 30 Continued as Navy (Engineer/Gunner).
4 31 Scarred. Fully recovered.
5 31 Failed to qualify for Physician (Scholar).
5 31 Became a Drifter (Scavenger).
5 35 Spend time with an alien race. Gain a contact.
5 35 Promoted to Drifter (Scavenger) rank 1.
6 35 Continued as Drifter (Scavenger).
6 38 Scarred. Fully recovered. Owe 5,000 for medical bills.
7 38 Became a Citizen (Worker).
7 39 Advanced training in a specialist field.
7 42 Promoted to Citizen (Worker) rank 1.
8 42 Voluntarily left Worker
8 42 Returned to Drifter (Scavenger).
8 45 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 45 Entered Merchant Academy with the Shipboard curriculum.
9 47 Dropped out of the merchant academy.
10 47 Continued as Drifter (Scavenger).
10 48 Severely injured. Fully recovered. Owe 15,000 for medical bills.
11 48 Aging Crisis. Owe 30,000 for medical bills.
11 48 Retired at age 48.
11 48 Retired.
11 49 A new romantic starts. Gain an Ally.
12 52 Aging Crisis. Owe 30,000 for medical bills.
12 53 Birth or Death involving a family member or close friend.
13 56 Aging Crisis. Owe 10,000 for medical bills.
13 60 A new romantic starts. Gain an Ally.
14 60 Aging Crisis. Owe 60,000 for medical bills.
14 62 Gained a contact.
15 64 Aging Crisis. Owe 40,000 for medical bills.
15 66 Betrayal. Convert an Ally into a Rival or Enemy.
16 68 Aging Crisis. Owe 50,000 for medical bills.
16 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 72 Aging Crisis. Owe 20,000 for medical bills.
17 75 Betrayal. Convert an Ally into a Rival or Enemy.
18 76 Aging Crisis. Owe 60,000 for medical bills.
18 80 Gained a contact.
19 80 Aging Crisis. Owe 30,000 for medical bills.
19 84 Moved to a new world.
20 84 Aging Crisis. Owe 20,000 for medical bills.
20 86 Scarred. Owe 5,000 for medical bills.
21 88 Aging Crisis. Owe 50,000 for medical bills.
21 91 Gained a contact.
22 92 Aging Crisis. Owe 50,000 for medical bills.
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