Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Eulah Mathew join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Eulah Mathew foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Vessel participates in a diplomatic mission. |
3 |
27 |
Gain a contact. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Scarred. Fully recovered. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Spend time with an alien race. Gain a contact. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Citizen (Worker). |
7 |
39 |
Advanced training in a specialist field. |
7 |
42 |
Promoted to Citizen (Worker) rank 1. |
8 |
42 |
Voluntarily left Worker |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
47 |
Dropped out of the merchant academy. |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
48 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
49 |
A new romantic starts. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Birth or Death involving a family member or close friend. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
Moved to a new world. |
20 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
86 |
Scarred. Owe 5,000 for medical bills. |
21 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
91 |
Gained a contact. |
22 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |