Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Fae Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
24 |
Fae Neal's work ends up coming home with Fae Neal, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Noble (Diplomat) with the new title Intern. |
3 |
27 |
A family scandal forces Fae Neal out of Fae Neal's position. |
3 |
28 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
4 |
28 |
Continued as Noble (Diplomat). |
4 |
31 |
Fae Neal make an alliance with a powerful and charismatic noble, who becomes an Ally. |
4 |
32 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
5 |
32 |
Continued as Noble (Diplomat). |
5 |
35 |
An assassin attempts to end Fae Neal's life. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Returned to Drifter (Barbarian). |
6 |
36 |
Fae Neal do not know what happened to Fae Neal. There is a gap in Fae Neal's memory. |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Fae Neal went above and beyond the call of duty. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Established a network of contacts. Gain 2 contacts. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
45 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
45 |
Switched to Drifter (Scavenger). |
10 |
46 |
Offered job by a patron. Now owe him a favor. |
10 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
51 |
Gained a contact. |
11 |
53 |
Forced to continue current assignment. |
11 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Continued as Believer (Missionary/Humanitarian). |
12 |
55 |
Fae Neal faith enjoys an explosion of popularity largely thanks to Fae Neal's efforts. |
12 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Continued as Believer (Missionary/Humanitarian). |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Opponents of Fae Neal's belief system ambush Fae Neal. |
14 |
65 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Retired. |
15 |
66 |
Victim of a crime. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Birth or Death involving a family member or close friend. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |