Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Scarred. Fully recovered. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
27 |
Continued as Entertainer (Journalist). |
4 |
28 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
28 |
Returned to Army (Infantry). |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Failed to qualify for Cavalry (Army). |
6 |
32 |
Continued as Army (Infantry). |
6 |
33 |
Injured. Fully recovered. |
7 |
33 |
Entered Merchant Academy with the Business curriculum. |
7 |
36 |
War breaks out, triggering a mandatory draft. |
7 |
36 |
Fled from the draft. |
7 |
36 |
Dropped out of the merchant academy. |
8 |
36 |
Became a Drifter (Scavenger). |
8 |
40 |
Find valuable salvage. |
8 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
40 |
Continued as Drifter (Scavenger). |
9 |
43 |
Attacked by enemies that Felecia Ellis easily defeat. |
9 |
43 |
Gain Enemy if Felecia Ellis don't already have one. |
9 |
44 |
Forced to muster out. |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
Someone more charismatic but less devout than Felecia Ellis has become Felecia Ellis's superior. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Continued as Believer (Missionary/Humanitarian). |
11 |
51 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Forced to muster out. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired. |
12 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
77 |
Accused of a crime. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
83 |
A new romantic starts. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
86 |
Victim of a crime. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
90 |
Victim of a crime. |
22 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |