Retired Project Worker Glenn White  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 92 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 1 (-2)111391
Obedient
 
Skills
Admin 0
Animals (Handling) 1
Art (Creative) 0
Astrogation 0
Athletics 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 0
Melee 0
Navigation 2
Persuade 0
Pilot 0
Profession (Freeloader/Security) 1
Recon 0
Science (Social Sciences/Archaeology) 1
Science (Physical Sciences/Jump Space Physics) 1
Stealth 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 01
Scout Surveyor Scout14
Citizen Colonist 12
Scholar Scientist 11
Navy Engineer/Gunner Crewman01
Drifter Wanderer 11
Believer Missionary/Humanitarian Project Worker11
Retired 08
 
EducationGraduated
Army Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Loyd Porter Rival 1 2 0 3 Happrhani (M/21)
Joel McGhee Ally 1 0 2 5 Darmine (M/56)
Emmie Vear Ally 5 0 2 0 Darmine (F/67)
Emmie Vear is diminished in both power and influence.
Rudolph Shorten Contact 1 1 5 1 Darmine (M/18)
Rudolph Shorten fell on hard times.
Bertie Williamson Contact 1 0 1 3 Darmine (F/42)
Brandie Barry Contact 3 1 1 1 Darmine (F/27)
Bryant Cawley Contact 2 1 3 1 Cafadan (M/22)
Isham Pettitt Contact 2 0 3 1 Darmine (M/26)
Isidore Ramos Contact 1 1 3 1 Darmine (M/64)
Jenny McIntire Enemy 0 4 1 6 Darmine (F/14)
Pete Penn Enemy 0 3 0 2 Darmine (M/14)
Harriette Greerson Contact 4 1 5 3 Vlazhdumecta (F/25)
Harriette Greerson gained influence with the character’s assistance.
Roberto Hawdon Ally 3 0 3 0 Darmine (M/62)
Angelina Fawns Ally 2 6 4 1 Darmine (F/34)
Very bad falling out.
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Glenn White inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 19 Entered Military Academy(Army Academy)
2 21 Made lifelong friends. Gain 2 Allies.
2 22 Dropped out of military academy.
3 22 Attempted to change assignments.
3 22 Switched to Scout (Surveyor) with previous rank.
3 26 Spend several years jumping from world to world in Glenn White's scout ship.
3 26 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 26 Continued as Scout (Surveyor).
4 29 When dealing with an alien race, Glenn White botch an opportunity to gather extra intelligence about them.
4 29 Glenn White's ship is damaged, and Glenn White have to hitch-hike Glenn White's way back across the stars to the nearest scout base.
4 29 Gain 6 Contacts. Gain 2 Enemies.
5 30 Continued as Scout (Surveyor).
5 31 Glenn White survey an alien world.
6 34 Continued as Scout (Surveyor).
6 35 Glenn White spend a great deal of time on the fringes of Charted Space.
6 35 Gain a contact in an alien race.
6 38 Forced to muster out.
7 38 Became a Citizen (Colonist).
7 39 Glenn White is rewarded for Glenn White's diligence or cunning.
7 42 Promoted to Citizen (Colonist) rank 1.
8 42 Continued as Citizen (Colonist).
8 43 Nearly killed. Owe 6,250 for medical bills.
9 43 Became a Scholar (Scientist).
9 44 Work leads to a considerable breakthrough.
9 47 Promoted to Scholar (Scientist) rank 1.
10 47 Voluntarily left Scientist
10 47 Failed to qualify for Corporate (Citizen).
10 47 Submitted to the draft.
10 47 Became a Navy (Engineer/Gunner) with the new title Crewman.
10 51 Nearly killed.
11 51 Became a Drifter (Wanderer).
11 55 Promoted to Drifter (Wanderer) rank 1.
12 55 Voluntarily left Wanderer
12 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 58 Glenn White retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 59 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 59 Aging Crisis. Owe 30,000 for medical bills.
13 59 Retired at age 59.
13 59 Voluntarily left Missionary/Humanitarian
13 59 Retired.
13 60 Good fortune.
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 64 A new romantic starts. Gain an Ally.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 68 Moved to a new world.
16 71 Aging Crisis. Owe 30,000 for medical bills.
16 75 A romantic relationship ends badly. Gain a Rival or Enemy.
17 75 Aging Crisis. Owe 40,000 for medical bills.
17 77 A new romantic starts. Gain an Ally.
18 79 Aging Crisis. Owe 50,000 for medical bills.
18 82 Betrayal. Convert an Ally into a Rival or Enemy.
19 83 Aging Crisis. Owe 50,000 for medical bills.
19 87 Birth or Death involving a family member or close friend.
20 87 Aging Crisis. Owe 60,000 for medical bills.
20 91 A romantic relationship ends badly. Gain a Rival or Enemy.
21 91 Aging Crisis. Owe 40,000 for medical bills.
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