Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Arrested |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
29 |
The warden takes an interest in Greta Sapping's case. |
4 |
30 |
Switched to Prisoner (Thug) with previous rank. |
4 |
33 |
Vocational Training. |
4 |
34 |
Promoted to Prisoner (Thug) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Survived a risky adventure but gained nothing. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Find valuable salvage. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
50 |
Find valuable salvage. |
9 |
50 |
Voluntarily left Barbarian |
9 |
50 |
Became a Entertainer (Performer). |
9 |
51 |
Gain a patron in the arts. Gain an Ally |
9 |
54 |
Promoted to Entertainer (Performer) rank 1. |
10 |
54 |
Continued as Entertainer (Performer). |
10 |
57 |
Gain a patron in the arts. Gain an Ally |
11 |
58 |
Voluntarily left Performer |
11 |
58 |
Switched to Drifter (Scavenger). |
11 |
59 |
Survived a risky adventure but gained nothing. |
11 |
62 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
62 |
Continued as Drifter (Scavenger). |
12 |
65 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
13 |
65 |
Entered Merchant Academy with the Shipboard curriculum. |
13 |
67 |
Dropped out of the merchant academy. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Voluntarily left Scavenger |
14 |
67 |
Retired. |
14 |
69 |
Victim of a crime. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
Victim of a crime. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 40,000 for medical bills. |