Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
26 |
A mission goes wrong; Heather Silva and several others are captured and mistreated by the enemy. Gain Heather Silva's jailer as an Enemy. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
29 |
Good fortune |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
A police detective or rival criminal forces Heather Silva to flee and vows to hunt Heather Silva down. Gain an Enemy. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
37 |
Smuggle illegal items onto a planet. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
44 |
Heather Silva's business or ship thrives. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
50 |
Nearly killed. Fully recovered. |
10 |
50 |
Returned to Drifter (Barbarian). |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
54 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
54 |
Continued as Drifter (Barbarian). |
11 |
55 |
Heather Silva do not know what happened to Heather Silva. There is a gap in Heather Silva's memory. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
57 |
Good fortune. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Good fortune. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Accused of a crime. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
91 |
Victim of a crime. |
21 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |