Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
Imperial trade restrictions force Jennie Delagney out of business. |
3 |
24 |
Failed to qualify for Soulhunter Support (Soulhunter). |
3 |
24 |
Returned to Drifter (Scavenger). |
3 |
27 |
Jennie Delagney do not know what happened to Jennie Delagney. There is a gap in Jennie Delagney's memory. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
28 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
34 |
Jennie Delagney learn something Jennie Delagney should not have – a corporate secret, a political scandal – which Jennie Delagney can profit from illegally. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
39 |
Jennie Delagney's business expands, Jennie Delagney's corporation grows, or the colony thrives. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
40 |
A revolution, attack or other unusual event throws Jennie Delagney's life into chaos, forcing Jennie Delagney to leave the planet. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
43 |
Moved to a new world. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Accused of a crime. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Contact with Government. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
92 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |