Retired Settler Jennie Delagney  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 92 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 4 (-1) 3 (-1)111243
Expedient
 
Skills
Astrogation 0
Athletics (Strength) 2
Drive (Track) 1
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Fencing) 1
Pilot 0
Profession (Sports) 0
Stealth 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Merchant Free Trader 01
Citizen Colonist Settler24
Retired 013
 
Name Type Affinity Enmity Power Influence Species
Nealie Payne Ally 4 0 3 0 Dynchia (F/22)
Nealie Payne is found or reported dead.
Luke Blakely Ally 4 0 0 3 Tezcat (M/49)
Luke Blakely is actually an organisation such as a political movement or modest sized business.
Elma Walla Ally 3 0 0 4 Swanfeh (F/42)
 
Term Age History
1 18 Failed to qualify for Artist (Entertainer).
1 18 Became a Drifter (Scavenger).
1 22 Severely injured. Fully recovered. Owe 7,500 for medical bills.
2 22 Became a Merchant (Free Trader).
2 24 Imperial trade restrictions force Jennie Delagney out of business.
3 24 Failed to qualify for Soulhunter Support (Soulhunter).
3 24 Returned to Drifter (Scavenger).
3 27 Jennie Delagney do not know what happened to Jennie Delagney. There is a gap in Jennie Delagney's memory.
4 27 Became a Citizen (Colonist).
4 28 Advanced training in a specialist field.
4 31 Promoted to Citizen (Colonist) rank 1.
5 31 Continued as Citizen (Colonist).
5 34 Jennie Delagney learn something Jennie Delagney should not have – a corporate secret, a political scandal – which Jennie Delagney can profit from illegally.
6 35 Continued as Citizen (Colonist).
6 39 Jennie Delagney's business expands, Jennie Delagney's corporation grows, or the colony thrives.
6 39 Forced to continue current assignment.
6 39 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 39 Continued as Citizen (Colonist).
7 40 A revolution, attack or other unusual event throws Jennie Delagney's life into chaos, forcing Jennie Delagney to leave the planet.
8 40 Aging Crisis. Owe 50,000 for medical bills.
8 40 Retired at age 40.
8 40 Retired.
8 43 Moved to a new world.
9 44 Aging Crisis. Owe 10,000 for medical bills.
9 46 Accused of a crime.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 52 Contact with Government.
11 52 Aging Crisis. Owe 20,000 for medical bills.
11 53 Betrayal. Convert an Ally into a Rival or Enemy.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 60 A romantic relationship ends badly. Gain a Rival or Enemy.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 62 A romantic relationship ends badly. Gain a Rival or Enemy.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 72 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 50,000 for medical bills.
16 74 A new romantic starts. Gain an Ally.
17 76 Aging Crisis. Owe 30,000 for medical bills.
17 79 Betrayal. Convert an Ally into a Rival or Enemy.
18 80 Aging Crisis. Owe 30,000 for medical bills.
18 83 Moved to a new world.
19 84 Aging Crisis. Owe 30,000 for medical bills.
19 88 A new romantic starts. Gain an Ally.
20 88 Aging Crisis. Owe 50,000 for medical bills.
20 92 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
21 92 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙