Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
23 |
Gain Enemy if Jesse Perkins don't already have one. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
29 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Attempted a risky adventure and was sent to prison. |
5 |
33 |
Became a Prisoner (Fixer). |
5 |
35 |
A guard takes a dislike to Jesse Perkins. |
6 |
37 |
Continued as Prisoner (Fixer). |
6 |
41 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Continued as Prisoner (Fixer). |
7 |
45 |
Disgraced. Word of Jesse Perkins's criminal past reaches Jesse Perkins's homeworld. |
8 |
45 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
48 |
Escaped from prison. |
8 |
49 |
Promoted to Prisoner (Inmate) rank 1. |
9 |
49 |
Switched to Drifter (Wanderer). |
9 |
51 |
Suffer from a life-threatening illness. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Jesse Perkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
52 |
Returned to Drifter (Wanderer). |
11 |
53 |
Attacked by enemies that Jesse Perkins easily defeat. |
11 |
53 |
Gain Enemy if Jesse Perkins don't already have one. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Voluntarily left Wanderer |
12 |
56 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Opponents of Jesse Perkins's belief system ambush Jesse Perkins. |
12 |
59 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Retired. |
13 |
63 |
Good fortune. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Find Ancient Technology. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
Victim of a crime. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
88 |
Good fortune. |
21 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |