Retired Petty Officer, 1st class Jettie Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 92 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 5 (-1)111755
Dumb
 
Skills
Admin 1
Art (Presentation) 0
Astrogation 1
Athletics (Strength) 1
Drive (Mole) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Engineer (Power) 2
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Screen) 1
Mechanic 2
Navigation 2
Pilot (Small Craft) 1
Profession (Sports) 0
Seafarer 0
Steward 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 1st class45
Scout Courier Scout13
Drifter Scavenger 01
Rogue Pirate Henchman12
Believer Mainstream Believer Lay Person02
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Rosamond Maiden Ally 3 0 0 5 Iltharan (F/57)
Theresa Drogace Ally 4 0 5 1 Geonee (F/24)
Relationship becomes more intense.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Vessel participates in a diplomatic mission.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 26 Advanced training in a specialist field.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Line/Crew (Navy).
3 26 Continued as Navy (Engineer/Gunner).
3 27 Jettie Fleming join a gambling circle on board.
3 30 Attempt at commissioned failed.
3 30 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
4 30 Continued as Navy (Engineer/Gunner).
4 34 Vessel participates in a notable military engagement.
4 34 Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class.
5 34 Continued as Navy (Engineer/Gunner).
5 35 During a battle, defeat or victory depends on Jettie Fleming's actions. Jettie Fleming actions lead to an honorabe discharge.
6 35 Became a Scout (Courier).
6 38 Perform an exemplary service for the scouts.
7 39 Continued as Scout (Courier).
7 40 Spend several years jumping from world to world in Jettie Fleming's scout ship.
7 43 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 43 Continued as Scout (Courier).
8 47 Scarred. Fully recovered. Owe 10,000 for medical bills.
9 47 Failed to qualify for Law Enforcement (Agent).
9 47 Became a Drifter (Scavenger).
9 51 Offered job by a patron. Now owe him a favor.
10 51 Became a Rogue (Pirate) with the new title Lackey.
10 52 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
10 55 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Rogue (Pirate).
11 58 Scarred. Fully recovered. Owe 5,000 for medical bills.
12 58 Aging Crisis. Owe 50,000 for medical bills.
12 58 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 62 A notable academic consults with Jettie Fleming about a publication or documentary he is working on. Gain a Contact in academia.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 62 Continued as Believer (Mainstream Believer).
13 65 Jettie Fleming accepted an offer of inducements to betray Jettie Fleming's faith. Gain 700,000 in cash.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 66 Retired.
14 70 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
15 70 Aging Crisis. Owe 20,000 for medical bills.
15 72 Betrayal. Convert an Ally into a Rival or Enemy.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 78 Betrayal. Convert an Ally into a Rival or Enemy.
17 78 Aging Crisis. Owe 40,000 for medical bills.
17 81 Moved to a new world.
18 82 Aging Crisis. Owe 40,000 for medical bills.
18 85 A new romantic starts. Gain an Ally.
19 86 Aging Crisis. Owe 30,000 for medical bills.
19 90 A romantic relationship ends badly. Gain a Rival or Enemy.
20 90 Aging Crisis. Owe 60,000 for medical bills.
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