Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
1 |
21 |
Gain Enemy if Margie Rouse don't already have one. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
27 |
Refused to criticise a questionable political leader on Margie Rouse's homeworld. |
3 |
30 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
32 |
Join homeworld’s celebrity circles |
4 |
34 |
Promoted to Entertainer (Journalist) rank 3. |
5 |
34 |
Continued as Entertainer (Journalist). |
5 |
36 |
Works is especially well received and popular, making Margie Rouse a minor celebrity |
5 |
38 |
Promoted to Entertainer (Journalist) rank 4 with the new title Correspondent. |
6 |
38 |
Continued as Entertainer (Journalist). |
6 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Margie Rouse far from home. |
7 |
39 |
Became a Agent (Intelligence). |
7 |
42 |
Margie Rouse's work ends up coming home with Margie Rouse, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
42 |
Became a Scout (Explorer). |
8 |
44 |
Psychologically damaged by Margie Rouse's time in the scouts. |
9 |
44 |
Failed to qualify for Merchant Academy. |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
9 |
46 |
Given specialist training in vehicles. |
9 |
48 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
48 |
Continued as Agent (Law Enforcement). |
10 |
49 |
Established a network of contacts. Gain 2 contacts. |
10 |
52 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
11 |
52 |
Continued as Agent (Law Enforcement). |
11 |
56 |
Established a network of contacts. Gain 3 contacts. |
11 |
56 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Agent (Law Enforcement). |
12 |
60 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Continued as Agent (Law Enforcement). |
13 |
64 |
Margie Rouse's work ends up coming home with Margie Rouse, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
Good fortune. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
90 |
Gained a contact. |
21 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |