Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Martina Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
A good deal ensures Martina Peck is living the high life for a few years. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
A good deal ensures Martina Peck is living the high life for a few years. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
33 |
Martina Peck do not know what happened to Martina Peck. There is a gap in Martina Peck's memory. |
6 |
33 |
Failed to qualify for Performer (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
36 |
On the front lines of a planetary assault and occupation. |
6 |
37 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
7 |
37 |
Voluntarily left Marine Support |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Martina Peck come into conflict with a splinter group Martina Peck's own religion which maintains Martina Peck's version is the wrong one. Gain 1 Rivals. |
8 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Retired. |
8 |
40 |
Moved to a new world. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Good fortune. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |