Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
An expedition or voyage goes wrong, leaving Mathilda Peaton stranded in the wilderness. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Embroiled in legal trouble. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A sudden war destroys Mathilda Peaton's trade routes and contacts, forcing Mathilda Peaton to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
40 |
Mathilda Peaton do not know what happened to Mathilda Peaton. There is a gap in Mathilda Peaton's memory. |
8 |
40 |
Failed to qualify for Broker (Merchant). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Returned to Merchant (Merchant Marine). |
8 |
43 |
Smuggle illegal items onto a planet. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Make an unexpected connection outside Mathilda Peaton's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
48 |
Voluntarily left Merchant Marine |
10 |
48 |
Failed to qualify for Merchant Academy. |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
49 |
Nearly killed. Owe 35,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Voluntarily left Scavenger |
11 |
52 |
Retired. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Severely injured. Owe 5,000 for medical bills. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Birth or Death involving a family member or close friend. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
87 |
Birth or Death involving a family member or close friend. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
91 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |