Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Mattie Oshea is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
32 |
Mattie Oshea faith enjoys an explosion of popularity largely thanks to Mattie Oshea's efforts. |
4 |
32 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
37 |
Mattie Oshea secretly provide religious rites for a dying leader or noble, although they do not share Mattie Oshea's faith. Gain an Ally in the family and a Rival who disagrees with Mattie Oshea's choice. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Explorer). |
6 |
41 |
Mattie Oshea's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
43 |
Attacked by enemies that Mattie Oshea easily defeat. |
7 |
43 |
Gain Enemy if Mattie Oshea don't already have one. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
Offered job by a patron. Now owe him a favor. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Returned to Believer (Mainstream Believer). |
9 |
51 |
Someone more charismatic but less devout than Mattie Oshea has become Mattie Oshea's superior. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Retired. |
10 |
58 |
Good fortune. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
66 |
Victim of a crime. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
Victim of a crime. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
A new romantic starts. Gain an Ally. |
18 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
87 |
Moved to a new world. |
19 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |