Retired Special Agent Mattie Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 92 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 2 (-2)111682
Obsessed, Imaginative, Worshipful
 
Skills
Admin 0
Astrogation 0
Broker 0
Carouse 1
Deception 2
Drive 0
Electronics (Computers) 1
Flyer (Grav) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 2
Mechanic 0
Medic 0
Persuade 0
Profession (Worker/Religion) 2
Science (Physical Sciences) 0
Steward 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 01
Agent Corporate Agent Special Agent44
Drifter Scavenger 01
Believer Mainstream Believer Lay Person03
Retired 010
 
Name Type Affinity Enmity Power Influence Species
Izetta Egerton Enemy 0 2 0 1 Murrissi (F/22)
Finis Clarke Enemy 0 4 6 3 Geonee (M/48)
Francis Coulston Ally 4 0 4 3 Darmine (F/74)
Cornelious Oshea Rival 1 2 0 5 Geonee (M/24)
Thornton Corney Enemy 0 4 1 0 Geonee (M/59)
Winston Norman Contact 1 1 2 1 Geonee (M/29)
Winston Norman has had an unexpected run of good fortune lately.
Wyatt Snyder Ally 3 0 0 2 Suerrat (M/54)
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 Mattie Sim's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 19 Became a Agent (Corporate Agent).
2 20 Befriended by a senior agent.
2 23 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
3 23 Continued as Agent (Corporate Agent).
3 25 Rewarded for a successful mission.
3 27 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
4 27 Continued as Agent (Corporate Agent).
4 30 Go undercover to investigate an enemy.
4 30 Mattie Sim's business expands, Mattie Sim's corporation grows, or the colony thrives.
4 31 Promoted to Agent (Corporate Agent) rank 3.
5 31 Continued as Agent (Corporate Agent).
5 33 Uncover a major conspiracy against Mattie Sim's employers.
5 35 Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent.
6 35 Voluntarily left Corporate Agent
6 35 Failed to qualify for Field Researcher (Scholar).
6 35 Became a Drifter (Scavenger).
6 37 Mattie Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 37 Aging Crisis. Owe 20,000 for medical bills.
7 37 Retired at age 37.
7 37 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 39 Mattie Sim secretly provide religious rites for a dying leader or noble, although they do not share Mattie Sim's faith. Gain an Ally in the family and a Rival who disagrees with Mattie Sim's choice.
8 41 Aging Crisis. Owe 10,000 for medical bills.
8 41 Continued as Believer (Mainstream Believer).
8 42 Mattie Sim faith is shaken.
9 45 Aging Crisis. Owe 30,000 for medical bills.
9 45 Continued as Believer (Mainstream Believer).
9 47 A romantic relationship ends badly. Gain a Rival or Enemy.
9 49 Forced to muster out.
10 49 Aging Crisis. Owe 40,000 for medical bills.
10 49 Retired.
10 52 A romantic relationship ends badly. Gain a Rival or Enemy.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 54 A romantic relationship ends badly. Gain a Rival or Enemy.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 60 Moved to a new world.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 65 Gained a contact.
14 65 Aging Crisis. Owe 50,000 for medical bills.
14 67 Betrayal. Convert an Ally into a Rival or Enemy.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 71 Find an Alien Artifact.
16 73 Aging Crisis. Owe 20,000 for medical bills.
16 77 Birth or Death involving a family member or close friend.
17 77 Aging Crisis. Owe 10,000 for medical bills.
17 78 A new romantic starts. Gain an Ally.
18 81 Aging Crisis. Owe 10,000 for medical bills.
18 84 Birth or Death involving a family member or close friend.
19 85 Aging Crisis. Owe 40,000 for medical bills.
19 89 A romantic relationship ends badly. Gain a Rival or Enemy.
20 89 Aging Crisis. Owe 50,000 for medical bills.
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