Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Mattie Sim's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
20 |
Befriended by a senior agent. |
2 |
23 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Corporate Agent). |
3 |
25 |
Rewarded for a successful mission. |
3 |
27 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
Mattie Sim's business expands, Mattie Sim's corporation grows, or the colony thrives. |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Uncover a major conspiracy against Mattie Sim's employers. |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
6 |
35 |
Voluntarily left Corporate Agent |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
37 |
Mattie Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
Mattie Sim secretly provide religious rites for a dying leader or noble, although they do not share Mattie Sim's faith. Gain an Ally in the family and a Rival who disagrees with Mattie Sim's choice. |
8 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
Mattie Sim faith is shaken. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Continued as Believer (Mainstream Believer). |
9 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired. |
10 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Find an Alien Artifact. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Birth or Death involving a family member or close friend. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
Birth or Death involving a family member or close friend. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |