Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Mittie Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies that Mittie Dickman easily defeat. |
3 |
28 |
Gain Enemy if Mittie Dickman don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Established a network of contacts. Gain 3 contacts. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Mittie Dickman went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Established a network of contacts. Gain 1 contacts. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Became a Citizen (Corporate). |
8 |
45 |
Spent time maintaining and using heavy vehicles. |
8 |
48 |
Promoted to Citizen (Corporate) rank 1. |
9 |
48 |
Voluntarily left Corporate |
9 |
48 |
Became a Merchant (Free Trader). |
9 |
50 |
A sudden war destroys Mittie Dickman's trade routes and contacts, forcing Mittie Dickman to flee that region of space. |
9 |
50 |
Gain rebels as Enemy |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Mittie Dickman faith enjoys an explosion of popularity largely thanks to Mittie Dickman's efforts. |
10 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
54 |
Forced to continue current assignment. |
10 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
54 |
Continued as Believer (Missionary/Humanitarian). |
11 |
57 |
Mittie Dickman faith is shaken. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
62 |
Mittie Dickman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
65 |
Mittie Dickman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Mittie Dickman come into conflict with a splinter group Mittie Dickman's own religion which maintains Mittie Dickman's version is the wrong one. Gain 3 Rivals. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Retired. |
15 |
71 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Birth or Death involving a family member or close friend. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |