Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Muriel Stanway left the community. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Muriel Stanway's job. |
3 |
24 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Display heroism in battle. |
3 |
28 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
3 |
28 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
4 |
28 |
Continued as Army (Infantry). |
4 |
31 |
Assigned to a peacekeeping role. |
4 |
32 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
5 |
32 |
Continued as Army (Infantry). |
5 |
35 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Find valuable salvage. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Betrayed by a friend. One of Muriel Stanway's Contacts or Allies betrays Muriel Stanway, ending Muriel Stanway's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Psion (Wild Talent). |
8 |
43 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
9 |
43 |
Failed to qualify for Artist (Entertainer). |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Returned to Agent (Law Enforcement). |
9 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
50 |
A new romantic starts. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Birth or Death involving a family member or close friend. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
89 |
Gained a contact. |
21 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |