Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
25 |
Vessel participates in a diplomatic mission. |
3 |
25 |
Gain a contact. |
3 |
28 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
28 |
Forced to continue current assignment |
3 |
28 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Scarred. Fully recovered. |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
34 |
Nonie Elliott do not know what happened to Nonie Elliott. There is a gap in Nonie Elliott's memory. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
37 |
Nonie Elliott is rewarded for Nonie Elliott's diligence or cunning. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
40 |
Nonie Elliott is rewarded for Nonie Elliott's diligence or cunning. |
7 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
44 |
Nonie Elliott befriend a superior in the corporation or the colony. |
8 |
46 |
Promoted to Citizen (Corporate) rank 3. |
9 |
46 |
Continued as Citizen (Corporate). |
9 |
50 |
Nonie Elliott is rewarded for Nonie Elliott's diligence or cunning. |
9 |
50 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Citizen (Corporate). |
10 |
53 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
10 |
54 |
Promoted to Citizen (Corporate) rank 5. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Continued as Citizen (Corporate). |
11 |
55 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Retired. |
12 |
59 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Birth or Death involving a family member or close friend. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
85 |
Victim of a crime. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
88 |
Gained a contact. |
21 |
91 |
Aging Crisis. Owe 40,000 for medical bills. |