Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Ocie Lette botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Ocie Lette's ship is damaged, and Ocie Lette have to hitch-hike Ocie Lette's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Ocie Lette's ship is damaged, and Ocie Lette have to hitch-hike Ocie Lette's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 1 Contacts. Gain 3 Enemies. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Ocie Lette run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Ocie Lette come into conflict with a splinter group Ocie Lette's own religion which maintains Ocie Lette's version is the wrong one. Gain 1 Rivals. |
6 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
33 |
Befriended by a senior agent. |
6 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
36 |
Continued as Agent (Law Enforcement). |
7 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
42 |
Made lifelong friends. Gain 1 Allies. |
8 |
42 |
Graduated. |
9 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Embroiled in legal trouble. |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
46 |
Voluntarily left Merchant Marine |
10 |
46 |
Switched to Drifter (Wanderer). |
10 |
50 |
Attacked by enemies and injured. |
10 |
50 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
50 |
Gain Enemy if Ocie Lette don't already have one. |
11 |
50 |
Continued as Drifter (Wanderer). |
11 |
51 |
Attacked by enemies and injured. |
11 |
51 |
Scarred. Owe 2,500 for medical bills. |
11 |
51 |
Gain Enemy if Ocie Lette don't already have one. |
11 |
54 |
Forced to muster out. |
12 |
54 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Continued as Believer (Mainstream Believer). |
13 |
62 |
Ocie Lette secretly provide religious rites for a dying leader or noble, although they do not share Ocie Lette's faith. Gain an Ally in the family and a Rival who disagrees with Ocie Lette's choice. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Continued as Believer (Mainstream Believer). |
14 |
66 |
Ocie Lette is sent to a new community or parish to preach The Word among the poor. |
14 |
66 |
Forced to muster out. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Retired. |
15 |
67 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Accused of a crime. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
87 |
Moved to a new world. |
21 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |