Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
24 |
Became a Entertainer (Journalist). |
3 |
26 |
Criticised a questionable political leader on Onie Cook's homeworld, causing his downfall. Gain an Enemy |
3 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Onie Cook far from home. |
3 |
28 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
28 |
Voluntarily left Journalist |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Onie Cook join a gambling circle on board. |
4 |
32 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Onie Cook is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Onie Cook as an Enemy. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
38 |
Onie Cook run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
41 |
Imperial trade restrictions force Onie Cook out of business. |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
46 |
Onie Cook accepted an offer of inducements to betray Onie Cook's faith. Gain 480,000 in cash. |
9 |
46 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
49 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
89 |
Birth or Death involving a family member or close friend. |
21 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |