Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Given a special assignment or duty in Onngokhtuek Naedznououznong's unit. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Entertainer (Journalist). |
3 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Onngokhtuek Naedznououznong far from home. |
4 |
25 |
Failed to qualify for Corporate (Citizen). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Given advanced training in a specialist field |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Risk Onngokhtuek Naedznououznong's fortune on a possibility lucrative deal and win. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Make an unexpected connection outside Onngokhtuek Naedznououznong's normal circles. Gain a Contact. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Embroiled in legal trouble. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Became a Drifter (Wanderer). |
11 |
55 |
Attempted a risky adventure and was injured. |
11 |
55 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
57 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Drifter (Wanderer). |
12 |
61 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
64 |
Opponents of Onngokhtuek Naedznououznong's belief system ambush Onngokhtuek Naedznououznong. |
13 |
64 |
Nearly killed. Owe 45,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired. |
14 |
65 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
90 |
Find an Alien Artifact. |
21 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |