Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
20 |
Become deeply involved in politics on Queen Carpenter's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
2 |
22 |
Continued as Noble (Diplomat). |
2 |
24 |
Refused a challenge to a duel for Queen Carpenter's honour and standing. |
2 |
26 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
3 |
26 |
Voluntarily left Diplomat |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Citizen (Worker). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Voluntarily left Worker |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Queen Carpenter's Contacts or Allies betrays Queen Carpenter, ending Queen Carpenter's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Entered Merchant Academy with the Business curriculum. |
6 |
40 |
Made lifelong friends. Gain 1 Allies. |
6 |
40 |
Graduated with honors. |
7 |
40 |
Became a Merchant (Broker). |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
44 |
Birth or Death involving a family member or close friend. |
7 |
44 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
46 |
Make an unexpected connection outside Queen Carpenter's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Broker) rank 4. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
50 |
Given advanced training in a specialist field |
9 |
52 |
Promoted to Merchant (Broker) rank 5. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
54 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
60 |
Good fortune |
11 |
60 |
Promoted to Merchant (Broker) rank 6. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Continued as Merchant (Broker). |
12 |
63 |
Embroiled in legal trouble. |
12 |
64 |
Promoted to Merchant (Broker) rank 7. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Voluntarily left Broker |
13 |
64 |
Retired. |
13 |
67 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Birth or Death involving a family member or close friend. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
90 |
Gained a contact. |
20 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |