Retired Captain Roberta Bennett  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 92 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 7 (0)None111947
Concrete thinking, Experimental
 
Skills
Art (Performing) 0
Astrogation 1
Athletics (Strength) 1
Deception 1
Drive (Hovercraft) 1
Drive (Track) 1
Drive (Walker) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Power) 1
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Gunner (Ortillery) 2
Gunner (Turret) 1
Investigate 0
Mechanic 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 1
Science (Robotic Sciences/Robotics) 1
Stealth 2
Streetwise 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Rogue Thief 11
Drifter Wanderer 02
Navy Line/Crew Petty Officer, 3rd class24
Merchant Merchant Marine Captain87
Retired 04
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Jeanette Hart Rival 1 3 1 3 Luriani (F/45)
Jeanette Hart has life-changing event that creates new responsibilities.
Maye Mitchelle Contact 3 1 1 2 Swanfeh (F/25)
 
Term Age History
1 18 Failed to qualify for University.
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Roberta Bennett's work ends up coming home with Roberta Bennett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 19 Became a Rogue (Thief).
2 23 Involved in a gambling ring.
2 23 Promoted to Rogue (Thief) rank 1.
3 23 Voluntarily left Thief
3 23 Failed to qualify for Free Trader (Merchant).
3 23 Became a Drifter (Wanderer).
3 24 Roberta Bennett do not know what happened to Roberta Bennett. There is a gap in Roberta Bennett's memory.
4 24 Failed to qualify for Field Researcher (Scholar).
4 24 Continued as Drifter (Wanderer).
4 28 Moved to a new world.
5 28 Voluntarily left Wanderer
5 28 Became a Navy (Line/Crew) with the new title Crewman.
5 31 Advanced training in a specialist field.
5 32 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
6 32 Attempted to change assignments.
6 32 Failed to qualify for Engineer/Gunner (Navy).
6 32 Continued as Navy (Line/Crew).
6 33 Advanced training in a specialist field.
7 36 Continued as Navy (Line/Crew).
7 37 Roberta Bennett join a gambling circle on board.
7 40 Attempt at commissioned failed.
8 40 Continued as Navy (Line/Crew).
8 41 Advanced training in a specialist field.
8 44 Attempt at commissioned failed.
8 44 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
9 44 Voluntarily left Line/Crew
9 44 Entered Merchant Academy with the Shipboard curriculum.
9 48 Contacted by an underground psionic group.
9 48 Graduated with honors.
10 48 Became a Merchant (Merchant Marine) with the new title Crewman.
10 48 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 48 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 49 Smuggle illegal items onto a planet.
10 52 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 52 Continued as Merchant (Merchant Marine).
11 53 A good deal ensures Roberta Bennett is living the high life for a few years.
11 56 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 56 Tested for psionic powers
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Merchant (Merchant Marine).
12 58 Given advanced training in a specialist field
12 60 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 60 Continued as Merchant (Merchant Marine).
13 62 Given advanced training in a specialist field
13 64 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 64 Continued as Merchant (Merchant Marine).
14 66 Gained a contact.
14 68 Promoted to Merchant (Merchant Marine) rank 7.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 68 Continued as Merchant (Merchant Marine).
15 69 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
15 72 Promoted to Merchant (Merchant Marine) rank 8.
16 72 Aging Crisis. Owe 30,000 for medical bills.
16 72 Continued as Merchant (Merchant Marine).
16 76 Forced to muster out.
17 76 Aging Crisis. Owe 20,000 for medical bills.
17 76 Retired.
17 80 Gained a contact.
18 80 Aging Crisis. Owe 10,000 for medical bills.
18 83 Betrayal. Convert an Ally into a Rival or Enemy.
19 84 Aging Crisis. Owe 30,000 for medical bills.
19 86 Birth or Death involving a family member or close friend.
20 88 Aging Crisis. Owe 50,000 for medical bills.
20 90 Good fortune.
21 92 Aging Crisis. Owe 40,000 for medical bills.
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