Retired Initiate Sadie Watts  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 92 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 1 (-2)111621
Longing
 
Skills
Admin 1
Animals 0
Art (Performing) 0
Astrogation 1
Carouse 0
Gun Combat 0
Mechanic 0
Melee 0
Persuade 2
Profession (Spacer/Crewmember) 1
Science (Social Sciences/Belief) 3
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Believer Mainstream Believer Initiate15
Drifter Scavenger 02
Merchant Merchant Marine Crewman01
Drifter Wanderer 01
Retired 011
 
Name Type Affinity Enmity Power Influence Species
Nancy Reed Enemy 0 3 1 0 Dynchia, Imperium (F/26)
Fern Dinan Ally 2 0 3 0 Vlazhdumecta (F/35)
Dianne Barbary Contact 2 0 1 0 Cafadan (F/52)
Alf Jacobs Contact 2 1 4 3 Vlazhdumecta (M/36)
Annis Godkim Ally 1 0 0 3 Vlazhdumecta (F/61)
Annis Godkim is found or reported dead.
Walker Mulvahil Ally 3 0 0 0 Tapazmal (M/54)
Alvina Frazier Ally 3 0 1 1 Vlazhdumecta (F/73)
Alvina Frazier gained influence with the character’s assistance.
Asabka-Ebteke Ally 2 0 6 5 Bwap (F/15)
Asabka-Ebteke belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Failed to qualify for Free Trader (Merchant).
1 18 Became a Drifter (Barbarian).
1 20 Sadie Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Believer (Mainstream Believer) with the new title Lay Person.
2 24 Sadie Watts is sent to a new community or parish to preach The Word among the poor.
2 24 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
3 24 Continued as Believer (Mainstream Believer).
3 28 Good fortune
4 28 Continued as Believer (Mainstream Believer).
4 32 A notable academic consults with Sadie Watts about a publication or documentary he is working on. Gain a Contact in academia.
4 32 Forced to muster out.
5 32 Failed to qualify for Intelligence (Agent).
5 32 Switched to Drifter (Scavenger).
5 33 Lightly injured, no permanent damage. Fully recovered.
6 33 Failed to qualify for Field Researcher (Scholar).
6 33 Submitted to the draft.
6 33 Became a Merchant (Merchant Marine) with the new title Crewman.
6 36 Sadie Watts's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 36 Returned to Believer (Mainstream Believer).
7 37 Opponents of Sadie Watts's belief system ambush Sadie Watts.
7 37 Severely injured. Fully recovered. Owe 10,000 for medical bills.
8 37 Returned to Drifter (Scavenger).
8 38 Suffer from a life-threatening illness.
9 38 Failed to qualify for Broker (Merchant).
9 38 Switched to Drifter (Wanderer).
9 42 Nearly killed. Owe 45,000 for medical bills.
10 42 Aging Crisis. Owe 40,000 for medical bills.
10 42 Retired at age 42.
10 42 Returned to Believer (Mainstream Believer).
10 45 A notable academic consults with Sadie Watts about a publication or documentary he is working on. Gain a Contact in academia.
10 46 Forced to muster out.
11 46 Aging Crisis. Owe 20,000 for medical bills.
11 46 Retired.
11 50 A new romantic starts. Gain an Ally.
12 50 Aging Crisis. Owe 10,000 for medical bills.
12 53 Gained a contact.
13 54 Aging Crisis. Owe 10,000 for medical bills.
13 55 Betrayal. Convert an Ally into a Rival or Enemy.
14 58 Aging Crisis. Owe 30,000 for medical bills.
14 60 Birth or Death involving a family member or close friend.
15 62 Aging Crisis. Owe 50,000 for medical bills.
15 64 Gained a contact.
16 66 Aging Crisis. Owe 60,000 for medical bills.
16 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 70 Aging Crisis. Owe 40,000 for medical bills.
17 72 A new romantic starts. Gain an Ally.
18 74 Aging Crisis. Owe 40,000 for medical bills.
18 75 A new romantic starts. Gain an Ally.
19 78 Aging Crisis. Owe 50,000 for medical bills.
19 82 A new romantic starts. Gain an Ally.
20 82 Aging Crisis. Owe 50,000 for medical bills.
20 83 Good fortune.
21 86 Aging Crisis. Owe 10,000 for medical bills.
21 88 Betrayal. Convert an Ally into a Rival or Enemy.
22 90 Aging Crisis. Owe 30,000 for medical bills.
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