Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Assigned to a peacekeeping role. |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Given a special assignment or duty in Sankhue Ngauk's unit. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Voluntarily left Infantry |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
Sankhue Ngauk spend a great deal of time on the fringes of Charted Space. |
3 |
28 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
When dealing with an alien race, Sankhue Ngauk botch an opportunity to gather extra intelligence about them. |
5 |
37 |
Sankhue Ngauk's ship is damaged, and Sankhue Ngauk have to hitch-hike Sankhue Ngauk's way back across the stars to the nearest scout base. |
5 |
37 |
Gain 4 Contacts. Gain 2 Enemies. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Corporate (Citizen). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Attacked by enemies that Sankhue Ngauk easily defeat. |
6 |
41 |
Gain Enemy if Sankhue Ngauk don't already have one. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Sankhue Ngauk come into conflict with a splinter group Sankhue Ngauk's own religion which maintains Sankhue Ngauk's version is the wrong one. Gain 2 Rivals. |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
46 |
Sankhue Ngauk run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
50 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Accused of a crime. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
Moved to a new world. |
20 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
90 |
A new romantic starts. Gain an Ally. |
21 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |