Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Serenity Cunningham join a gambling circle on board. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Serenity Cunningham join a gambling circle on board. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
27 |
Injured. Fully recovered. |
4 |
27 |
Failed to qualify for Enforcer (Rogue). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Attacked by enemies that Serenity Cunningham easily defeat. |
4 |
28 |
Gain Enemy if Serenity Cunningham don't already have one. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Serenity Cunningham do not know what happened to Serenity Cunningham. There is a gap in Serenity Cunningham's memory. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Serenity Cunningham faith is shaken. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Serenity Cunningham retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Serenity Cunningham retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
Serenity Cunningham secretly provide religious rites for a dying leader or noble, although they do not share Serenity Cunningham's faith. Gain an Ally in the family and a Rival who disagrees with Serenity Cunningham's choice. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Switched to Drifter (Barbarian). |
11 |
56 |
Drafted into Army Support |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Became a Army (Army Support) with the new title Private. |
12 |
59 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Returned to Believer (Missionary/Humanitarian). |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Forced to muster out. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Retired. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Birth or Death involving a family member or close friend. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Contact with Government. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Lost eye or limb. Owe 5,000 for medical bills. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
88 |
A new romantic starts. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |