Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
An investigation takes on a dangerous turn. |
3 |
29 |
Tillie Neal's work ends up coming home with Tillie Neal, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Tillie Neal faith is shaken. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
Tillie Neal come into conflict with a splinter group Tillie Neal's own religion which maintains Tillie Neal's version is the wrong one. Gain 1 Rivals. |
7 |
41 |
Became a Scout (Surveyor). |
7 |
42 |
Tillie Neal inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
45 |
Severely injured. Owe 10,000 for medical bills. |
9 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Navy (Flight) with the new title Crewman. |
9 |
49 |
Advanced training in a specialist field. |
9 |
49 |
Attempt at commissioned failed. |
9 |
49 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
10 |
49 |
Continued as Navy (Flight). |
10 |
50 |
Advanced training in a specialist field. |
10 |
53 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Navy (Flight). |
11 |
55 |
Good fortune |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Navy (Flight). |
12 |
58 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
13 |
60 |
Tillie Neal faith is shaken. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Continued as Believer (Holy Warrior). |
14 |
65 |
Tillie Neal faith is shaken. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Continued as Believer (Holy Warrior). |
15 |
67 |
Opponents of Tillie Neal's belief system ambush Tillie Neal. |
15 |
67 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
67 |
Retired. |
16 |
70 |
Gained a contact. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Birth or Death involving a family member or close friend. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
85 |
Good fortune. |
21 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
91 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |