Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Gained a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
33 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Ursula McDermot's Contacts or Allies betrays Ursula McDermot, ending Ursula McDermot's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Journalist (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Army (Cavalry) with the new title Private. |
6 |
36 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
36 |
Gain rebels as Enemy |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
40 |
Spend time with an alien race. Gain a contact. |
8 |
40 |
Voluntarily left Wanderer |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
41 |
Ursula McDermot aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
41 |
Returned to Drifter (Barbarian). |
9 |
42 |
Survived a risky adventure but gained nothing. |
10 |
45 |
Continued as Drifter (Barbarian). |
10 |
46 |
Birth or Death involving a family member or close friend. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Continued as Drifter (Barbarian). |
11 |
52 |
Attacked by enemies that Ursula McDermot easily defeat. |
11 |
52 |
Gain Enemy if Ursula McDermot don't already have one. |
11 |
53 |
Forced to continue current assignment. |
11 |
53 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
53 |
Continued as Drifter (Barbarian). |
12 |
55 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
55 |
Retired. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Birth or Death involving a family member or close friend. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Good fortune. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
72 |
Good fortune. |
18 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
77 |
Good fortune. |
19 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
84 |
Gained a contact. |
21 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |