Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Vera McGhee retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
24 |
Vera McGhee is sent to a new community or parish to preach The Word among the poor. |
2 |
26 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Vera McGhee retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Vera McGhee secretly provide religious rites for a dying leader or noble, although they do not share Vera McGhee's faith. Gain an Ally in the family and a Rival who disagrees with Vera McGhee's choice. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
37 |
Vera McGhee have no idea what happened to Vera McGhee – they found Vera McGhee's ship drifting on the fringes of friendly space. |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
38 |
Failed to qualify for Broker (Merchant). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
40 |
Betrayed by a friend. One of Vera McGhee's Contacts or Allies betrays Vera McGhee, ending Vera McGhee's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Failed to qualify for Broker (Merchant). |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
42 |
Vera McGhee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
43 |
A new romantic starts. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Birth or Death involving a family member or close friend. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Victim of a crime. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
Spend time with an alien race. Gain a contact. |
20 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
88 |
Moved to a new world. |
21 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |