Retired Initiate Vera McGhee  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 92 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 1 (-2)111651
Goal orientated, Satisfied, Scars from self-harm
 
Skills
Admin 1
Diplomat 1
Drive 0
Electronics 0
Gun Combat (Energy) 1
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Science (Physical Sciences/Jump Space Physics) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Initiate14
Scout Surveyor 01
Navy Line/Crew Crewman01
Drifter Scavenger 02
Retired 012
 
Name Type Affinity Enmity Power Influence Species
Yaelae Yaeya Ally 2 0 3 1 Ael Yael (M/60)
Jon Pandy Rival 2 3 1 0 Tezcat (M/75)
Almira McLean Ally 4 0 1 0 Yilean (F/23)
Orin Maltby Contact 2 1 0 2 Zaris (M/31)
Edmund Lord Contact 2 0 4 1 Zaris (M/56)
Edmund Lord is particularly unusual, such as an artificial intelligence or very alien being.
Pedro Silva Ally 5 0 0 4 Zaris (M/19)
Pedro Silva loses some of their power base.
Pedro Silva gains in influence.
Pedro Silva gains in influence.
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 20 Vera McGhee retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 22 Continued as Believer (Mainstream Believer).
2 24 Vera McGhee is sent to a new community or parish to preach The Word among the poor.
2 26 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
3 26 Continued as Believer (Mainstream Believer).
3 28 Vera McGhee retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 30 Continued as Believer (Mainstream Believer).
4 32 Vera McGhee secretly provide religious rites for a dying leader or noble, although they do not share Vera McGhee's faith. Gain an Ally in the family and a Rival who disagrees with Vera McGhee's choice.
4 34 Forced to muster out.
5 34 Became a Scout (Surveyor).
5 37 Vera McGhee have no idea what happened to Vera McGhee – they found Vera McGhee's ship drifting on the fringes of friendly space.
6 37 Failed to qualify for Colonist (Citizen).
6 37 Submitted to the draft.
6 37 Became a Navy (Line/Crew) with the new title Crewman.
6 38 Lightly injured, no permanent damage. Fully recovered.
7 38 Failed to qualify for Broker (Merchant).
7 38 Became a Drifter (Scavenger).
7 40 Betrayed by a friend. One of Vera McGhee's Contacts or Allies betrays Vera McGhee, ending Vera McGhee's career. That Contact or Ally becomes a Rival or Enemy.
8 40 Failed to qualify for Broker (Merchant).
8 40 Continued as Drifter (Scavenger).
8 42 Vera McGhee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 42 Aging Crisis. Owe 20,000 for medical bills.
9 42 Retired at age 42.
9 42 Retired.
9 43 A new romantic starts. Gain an Ally.
10 46 Aging Crisis. Owe 20,000 for medical bills.
10 50 A romantic relationship ends badly. Gain a Rival or Enemy.
11 50 Aging Crisis. Owe 50,000 for medical bills.
11 51 Gained a contact.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 56 Birth or Death involving a family member or close friend.
13 58 Aging Crisis. Owe 30,000 for medical bills.
13 60 Gained a contact.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 64 Moved to a new world.
15 66 Aging Crisis. Owe 20,000 for medical bills.
15 69 Moved to a new world.
16 70 Aging Crisis. Owe 20,000 for medical bills.
16 71 Victim of a crime.
17 74 Aging Crisis. Owe 40,000 for medical bills.
17 77 Good fortune.
18 78 Aging Crisis. Owe 10,000 for medical bills.
18 79 A new romantic starts. Gain an Ally.
19 82 Aging Crisis. Owe 30,000 for medical bills.
19 84 Spend time with an alien race. Gain a contact.
20 86 Aging Crisis. Owe 50,000 for medical bills.
20 88 Moved to a new world.
21 90 Aging Crisis. Owe 50,000 for medical bills.
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