Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Wilma Horgan botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Wilma Horgan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Wilma Horgan's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
27 |
Make an unexpected connection outside Wilma Horgan's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of Wilma Horgan's Contacts or Allies betrays Wilma Horgan, ending Wilma Horgan's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Entered Merchant Academy with the Business curriculum. |
7 |
42 |
Spent the college years partying. |
7 |
43 |
Dropped out of the merchant academy. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
44 |
Spend time with an alien race. Gain a contact. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
51 |
Wilma Horgan do not know what happened to Wilma Horgan. There is a gap in Wilma Horgan's memory. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired. |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Victim of a crime. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
86 |
Find Ancient Technology. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |