Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Yetta Chambers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Yetta Chambers fail to help. Gain an Enemy. |
1 |
20 |
Yetta Chambers have no idea what happened to Yetta Chambers – they found Yetta Chambers's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Scarred. Owe 2,500 for medical bills. |
4 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
31 |
A mission goes wrong and Yetta Chambers is stranded behind enemy lines. Ejected from the service. |
5 |
31 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
34 |
Moved to a new world. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Thief (Rogue). |
6 |
35 |
Continued as Rogue (Pirate). |
6 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
41 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Yetta Chambers secretly provide religious rites for a dying leader or noble, although they do not share Yetta Chambers's faith. Gain an Ally in the family and a Rival who disagrees with Yetta Chambers's choice. |
8 |
45 |
Forced to continue current assignment. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Yetta Chambers refused an offer of inducements to betray Yetta Chambers's faith. Gain 3 enemies. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Retired. |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Accused of a crime. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Birth or Death involving a family member or close friend. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Spend time with an alien race. Gain a contact. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |