Retired Scout Zelma Steen  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 92 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 6 (0)111596
Leaves things unfinished, Rational
 
Skills
Admin 2
Advocate 1
Animals 0
Athletics 0
Broker 1
Drive 0
Electronics (Comms) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Language (Galanglic (3rd Imperium)) 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Navigation 0
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Recon 1
Science (Space Sciences/Astronomy) 1
Seafarer 0
Steward 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal12
Scout Explorer 02
Merchant Broker 24
Scout Courier Scout12
Drifter Scavenger 01
Believer Holy Warrior Hopeful01
Retired 06
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Elsie Grant Rival 2 2 0 1 Darrian, Imperium (M/32)
Janette Gibb Contact 2 0 6 0 Darrian, Imperium (F/77)
Relationship becomes more moderate.
Arvid Steeves Contact 3 0 1 2 Darrian, Imperium (M/34)
Arvid Steeves belongs to an unusual cultural or religious group.
Llanglluerrnoeuk Arzrokskha O Ally 6 0 0 6 Vargr, Imperium (M/58)
Lewis Kelley Rival 1 1 0 5 Yilean (M/56)
Pollie Dixon Contact 2 0 0 1 Darrian, Imperium (F/18)
Relationship becomes more moderate.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 War breaks out, triggering a mandatory draft.
1 25 Failed as a colonist.
2 25 Became a Army (Infantry) with the new title Private.
2 28 Advanced training in a specialist field
2 29 Attempt at commissioned failed.
2 29 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
3 29 Continued as Army (Infantry).
3 32 Zelma Steen is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4 32 Became a Scout (Explorer).
4 35 Zelma Steen's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5 36 Continued as Scout (Explorer).
5 37 Zelma Steen have no idea what happened to Zelma Steen – they found Zelma Steen's ship drifting on the fringes of friendly space.
6 37 Became a Merchant (Broker).
6 38 Make an unexpected connection outside Zelma Steen's normal circles. Gain a Contact.
7 41 Continued as Merchant (Broker).
7 45 Gained a contact.
8 45 Continued as Merchant (Broker).
8 48 A new romantic starts. Gain an Ally.
8 49 Promoted to Merchant (Broker) rank 1.
9 49 Continued as Merchant (Broker).
9 51 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 53 Promoted to Merchant (Broker) rank 2.
10 53 Voluntarily left Broker
10 53 Switched to Scout (Courier) with previous rank.
10 54 Spend several years jumping from world to world in Zelma Steen's scout ship.
10 57 Promoted to Scout (Courier) rank 1 with the new title Scout.
11 57 Continued as Scout (Courier).
11 61 Psychologically damaged by Zelma Steen's time in the scouts.
12 61 Became a Drifter (Scavenger).
12 63 Suffer from a life-threatening illness.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Retired at age 63.
13 63 Became a Believer (Holy Warrior) with the new title Hopeful.
13 65 Opponents of Zelma Steen's belief system ambush Zelma Steen.
13 65 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
14 65 Aging Crisis. Owe 50,000 for medical bills.
14 65 Retired.
14 68 Good fortune.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 73 Moved to a new world.
16 73 Aging Crisis. Owe 10,000 for medical bills.
16 77 Betrayal. Convert an Ally into a Rival or Enemy.
17 77 Aging Crisis. Owe 50,000 for medical bills.
17 78 Birth or Death involving a family member or close friend.
18 81 Aging Crisis. Owe 50,000 for medical bills.
18 82 Gained a contact.
19 85 Aging Crisis. Owe 50,000 for medical bills.
19 88 A romantic relationship ends badly. Gain a Rival or Enemy.
20 89 Aging Crisis. Owe 30,000 for medical bills.
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