Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Entertainer (Performer). |
2 |
22 |
Works is especially well received and popular, making Alberta Lamb a minor celebrity |
2 |
24 |
Promoted to Entertainer (Performer) rank 1. |
3 |
24 |
Continued as Entertainer (Performer). |
3 |
25 |
Find Ancient Technology. |
3 |
28 |
Promoted to Entertainer (Performer) rank 2. |
4 |
28 |
Voluntarily left Performer |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Drafted into Merchant Marine |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A good deal ensures Alberta Lamb is living the high life for a few years. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A sudden war destroys Alberta Lamb's trade routes and contacts, forcing Alberta Lamb to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Returned to Drifter (Barbarian). |
7 |
41 |
Attempted a risky adventure and was injured. |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
42 |
Find valuable salvage. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
46 |
Attacked by enemies that Alberta Lamb easily defeat. |
9 |
46 |
Gain Enemy if Alberta Lamb don't already have one. |
9 |
49 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Drifter (Barbarian). |
10 |
52 |
Betrayed by a friend. One of Alberta Lamb's Contacts or Allies betrays Alberta Lamb, ending Alberta Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Alberta Lamb is caught in the periphery of a scandal. |
11 |
55 |
Demoted to Believer (Holy Warrior) rank -1. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Continued as Believer (Holy Warrior). |
12 |
59 |
Alberta Lamb is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
60 |
Promoted to Believer (Holy Warrior) rank 0. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Continued as Believer (Holy Warrior). |
13 |
64 |
Alberta Lamb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Retired. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
89 |
Gained a contact. |
21 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |