Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Albertina Kelley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Citizen (Worker). |
3 |
27 |
Albertina Kelley befriend a superior in the corporation or the colony. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
30 |
Albertina Kelley learn something Albertina Kelley should not have – a corporate secret, a political scandal – which Albertina Kelley can profit from illegally. |
4 |
30 |
Gain a criminal contact. |
4 |
32 |
Promoted to Citizen (Worker) rank 1. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Failed to qualify for Army Support (Army). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
35 |
Find an Alien Artifact. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Became a Scout (Surveyor). |
8 |
43 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
43 |
Returned to Drifter (Wanderer). |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
51 |
Albertina Kelley do not know what happened to Albertina Kelley. There is a gap in Albertina Kelley's memory. |
11 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
54 |
A good deal ensures Albertina Kelley is living the high life for a few years. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
A good deal ensures Albertina Kelley is living the high life for a few years. |
12 |
59 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Merchant (Merchant Marine). |
13 |
61 |
Make an unexpected connection outside Albertina Kelley's normal circles. Gain a Contact. |
13 |
63 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Continued as Merchant (Merchant Marine). |
14 |
64 |
A good deal ensures Albertina Kelley is living the high life for a few years. |
14 |
67 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Continued as Merchant (Merchant Marine). |
15 |
71 |
Imperial trade restrictions force Albertina Kelley out of business. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
16 |
72 |
Albertina Kelley is sent to a new community or parish to preach The Word among the poor. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Continued as Believer (Mainstream Believer). |
17 |
76 |
A notable academic consults with Albertina Kelley about a publication or documentary he is working on. Gain a Contact in academia. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
79 |
Continued as Believer (Mainstream Believer). |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
83 |
Continued as Believer (Mainstream Believer). |
19 |
84 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
87 |
Continued as Believer (Mainstream Believer). |
20 |
89 |
A notable academic consults with Albertina Kelley about a publication or documentary he is working on. Gain a Contact in academia. |
20 |
91 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
21 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |