Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Gained a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Entered Merchant Academy with the Business curriculum. |
4 |
31 |
Suffered a deep tragedy. |
4 |
31 |
Dropped out of the merchant academy. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Failed to qualify for Army Support (Army). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
33 |
Almira Paul do not know what happened to Almira Paul. There is a gap in Almira Paul's memory. |
7 |
33 |
Became a Agent (Intelligence). |
7 |
35 |
Rewarded for a successful mission. |
7 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
37 |
Voluntarily left Intelligence |
8 |
37 |
Became a Scholar (Physician). |
8 |
39 |
Refused to perform research that goes against Almira Paul's conscience. |
9 |
41 |
Continued as Scholar (Physician). |
9 |
43 |
Advanced training in a specialist field. |
10 |
45 |
Voluntarily left Physician |
10 |
45 |
Returned to Drifter (Scavenger). |
10 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
53 |
Almira Paul refused an offer of inducements to betray Almira Paul's faith. Gain 6 enemies. |
11 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Voluntarily left Missionary/Humanitarian |
12 |
53 |
Retired. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
89 |
A new romantic starts. Gain an Ally. |
21 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
92 |
Gained a contact. |
22 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |