Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Unit is slaughtered in a disastrous battle, for which America Cooper blame America Cooper's commander. Gain commander as Enemy. |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
America Cooper is chosen to represent America Cooper's faith in a vid show or other highly public forum. |
2 |
25 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
25 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
29 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
America Cooper is sent to a new community or parish to preach The Word among the poor. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
America Cooper is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
America Cooper have been following false teachings! |
7 |
38 |
Failed to qualify for Enforcer (Rogue). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Scout (Courier). |
7 |
40 |
America Cooper's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
8 |
42 |
Failed to qualify for Performer (Entertainer). |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
46 |
America Cooper do not know what happened to America Cooper. There is a gap in America Cooper's memory. |
9 |
46 |
Became a Noble (Dilettante) with the new title Wastrel. |
9 |
48 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
9 |
50 |
Promoted to Noble (Dilettante) rank 1. |
10 |
50 |
Continued as Noble (Dilettante). |
10 |
53 |
Become deeply involved in politics on America Cooper's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
54 |
Attempted to change assignments. |
11 |
54 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
11 |
57 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
57 |
Switched to Drifter (Scavenger). |
12 |
60 |
Betrayed by a friend. One of America Cooper's Contacts or Allies betrays America Cooper, ending America Cooper's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Returned to Believer (Missionary/Humanitarian). |
13 |
63 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
87 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |