Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Good fortune |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Amy Whitlock retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Amy Whitlock secretly provide religious rites for a dying leader or noble, although they do not share Amy Whitlock's faith. Gain an Ally in the family and a Rival who disagrees with Amy Whitlock's choice. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
38 |
A notable academic consults with Amy Whitlock about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Amy Whitlock is chosen to represent Amy Whitlock's faith in a vid show or other highly public forum. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Amy Whitlock is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 5 with the new title Department Director. |
8 |
46 |
Voluntarily left Missionary/Humanitarian |
8 |
46 |
Failed to qualify for Merchant Academy. |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
47 |
Attempted a risky adventure and was injured. |
8 |
47 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Voluntarily left Wanderer |
9 |
50 |
Retired. |
9 |
53 |
Gained a contact. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
61 |
Birth or Death involving a family member or close friend. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Birth or Death involving a family member or close friend. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
82 |
A new romantic starts. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
86 |
Moved to a new world. |
18 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |