Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
19 |
Anita Ferguson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Voluntarily left Mainstream Believer |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Moved to a new world. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
31 |
Anita Ferguson is rewarded for Anita Ferguson's diligence or cunning. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
34 |
Anita Ferguson gain experience in a technical field as a computer operator or surveyor. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
36 |
A revolution, attack or other unusual event throws Anita Ferguson's life into chaos, forcing Anita Ferguson to leave the planet. |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Scout (Explorer). |
7 |
39 |
When dealing with an alien race, Anita Ferguson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
40 |
Voluntarily left Explorer |
8 |
40 |
Became a Drifter (Scavenger). |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
44 |
Continued as Drifter (Scavenger). |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
50 |
Suffer from a life-threatening illness. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Opponents of Anita Ferguson's belief system ambush Anita Ferguson. |
11 |
54 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Retired. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |