Retired Scout Arline James  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 93 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 2 (-2)111342
Gentle
 
Skills
Admin 0
Art (Creative/Visual Media) 0
Astrogation 1
Athletics 0
Carouse 0
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 0
Navigation 1
Pilot 0
Science (Robotic Sciences/Cybernetics) 1
Stealth 0
Streetwise 0
Survival 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout27
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 09
 
EducationGraduated
Marine Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Gloria Grimaldi Enemy 0 2 3 4 Zaris (F/80)
Gloria Grimaldi is a member of an organisation which holds a generally opposite view of the Traveller.
Garfield Foy Enemy 0 3 0 3 Zaris (M/29)
Juliette Hughes Ally 1 0 1 4 Solomani, Imperium (F/58)
Joanne Richardson Enemy 1 4 0 2 Zaris (F/42)
Joanne Richardson gained influence with the character’s assistance.
Leonard Gordon Ally 2 0 1 1 Zaris (M/32)
Leonard Gordon is in prison or otherwise trapped somewhere.
Queen Fuller Enemy 0 2 3 1 Zaris (F/18)
Nettie Lambert Contact 1 1 1 4 Dynchia, Imperium (F/27)
Sina Rule Ally 5 0 2 2 Zhodani, Imperium (F/44)
Relationship becomes more intense.
Terry Carson Ally 3 0 0 1 Zaris (F/30)
Terry Carson is particularly unusual, such as an artificial intelligence or very alien being.
Jules Middlemiss Ally 4 0 1 1 Zaris (M/41)
Jules Middlemiss is found or reported dead.
Elisha Leaby Ally 4 0 1 1 Azhanti (M/32)
Waabdepa Contact 2 1 0 0 Bwap (F/29)
 
Term Age History
1 18 Entered Military Academy(Marine Academy)
1 19 Study Art (Creative/Visual Media) as a hobby.
1 22 Dropped out of military academy.
2 22 Became a Scout (Courier).
2 23 Arline James's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arline James fail to help. Gain an Enemy.
2 23 Arline James have no idea what happened to Arline James – they found Arline James's ship drifting on the fringes of friendly space.
3 26 Continued as Scout (Courier).
3 28 Arline James's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arline James fail to help. Gain an Enemy.
3 28 Severely injured. Fully recovered. Owe 12,500 for medical bills.
4 30 Continued as Scout (Courier).
4 33 Arline James's ship is ambushed by enemy vessels. Arline James successfully ran to the jump point.
4 34 Promoted to Scout (Courier) rank 1 with the new title Scout.
5 34 Continued as Scout (Courier).
5 38 Serve as the courier for an important message from the Imperium.
5 38 Promoted to Scout (Courier) rank 2.
6 38 Continued as Scout (Courier).
6 42 When dealing with an alien race, Arline James have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7 42 Continued as Scout (Courier).
7 45 Arline James's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arline James fail to help. Gain an Enemy.
7 45 Arline James have no idea what happened to Arline James – they found Arline James's ship drifting on the fringes of friendly space.
8 46 Continued as Scout (Courier).
8 50 A new romantic starts. Gain an Ally.
8 50 Forced to muster out.
9 50 Became a Drifter (Wanderer).
9 52 Arline James run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 54 Arline James aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 54 Aging Crisis. Owe 60,000 for medical bills.
11 54 Retired at age 54.
11 54 Retired.
11 58 Good fortune.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 59 Betrayal. Convert an Ally into a Rival or Enemy.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 66 Gained a contact.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 69 A new romantic starts. Gain an Ally.
15 70 Aging Crisis. Owe 40,000 for medical bills.
15 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 74 Aging Crisis. Owe 50,000 for medical bills.
16 77 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 78 Aging Crisis. Owe 40,000 for medical bills.
17 79 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 82 Aging Crisis. Owe 20,000 for medical bills.
18 85 Gained a contact.
19 86 Aging Crisis. Owe 60,000 for medical bills.
19 90 Victim of a crime.
20 90 Aging Crisis. Owe 60,000 for medical bills.
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