Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Smuggle illegal items onto a planet. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
34 |
Became a Citizen (Worker). |
5 |
35 |
Arrie Bailey befriend a superior in the corporation or the colony. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
Arrie Bailey learn something Arrie Bailey should not have – a corporate secret, a political scandal – which Arrie Bailey can profit from illegally. |
6 |
42 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Advanced training in a specialist field. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
51 |
Nearly killed. Owe 8,750 for medical bills. |
10 |
51 |
Became a Drifter (Scavenger). |
10 |
53 |
Betrayed by a friend. One of Arrie Bailey's Contacts or Allies betrays Arrie Bailey, ending Arrie Bailey's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
53 |
Failed to qualify for Corporate Agent (Agent). |
11 |
53 |
Switched to Drifter (Wanderer). |
11 |
56 |
Arrie Bailey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Arrie Bailey is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Arrie Bailey refuse to secretly provide religious rites for a dying leader or noble, because they do not share Arrie Bailey's faith. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Arrie Bailey faith enjoys an explosion of popularity largely thanks to Arrie Bailey's efforts. |
14 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Arrie Bailey is caught in the periphery of a scandal. |
15 |
72 |
Demoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Voluntarily left Missionary/Humanitarian |
16 |
72 |
Retired. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
89 |
Gained a contact. |
21 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |