Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Scarred. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Aubree Mullabyaly do not know what happened to Aubree Mullabyaly. There is a gap in Aubree Mullabyaly's memory. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Given advanced training in a specialist field |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Aubree Mullabyaly's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
34 |
Aubree Mullabyaly's business or ship thrives. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
43 |
Make an unexpected connection outside Aubree Mullabyaly's normal circles. Gain a Contact. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Agent (Intelligence). |
8 |
45 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
45 |
Entered Merchant Academy with the Business curriculum. |
9 |
46 |
Join a social movement. |
9 |
48 |
Dropped out of the merchant academy. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Agent (Intelligence). |
10 |
52 |
Advanced training in a specialist field. |
10 |
52 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Continued as Agent (Intelligence). |
11 |
55 |
Given specialist training in vehicles. |
11 |
56 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Continued as Agent (Intelligence). |
12 |
60 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired. |
13 |
64 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Birth or Death involving a family member or close friend. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
Good fortune. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
89 |
Good fortune. |
21 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |