Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Used social standing to avoid the draft. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Betty Heard do not know what happened to Betty Heard. There is a gap in Betty Heard's memory. |
3 |
22 |
Became a Agent (Intelligence). |
3 |
26 |
Hard times caused by a lack of interstellar trade costs Betty Heard's job. |
4 |
26 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
30 |
Become deeply involved in politics on Betty Heard's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
30 |
Forced to continue current assignment. |
4 |
30 |
Promoted to Noble (Dilettante) rank 1. |
5 |
30 |
Continued as Noble (Dilettante). |
5 |
32 |
Inherit a gift from a rich relative. |
6 |
34 |
Voluntarily left Dilettante |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
35 |
Betty Heard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Betty Heard faith is shaken. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Betty Heard is caught in the periphery of a scandal. |
8 |
43 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Betty Heard is chosen to represent Betty Heard's faith in a vid show or other highly public forum. |
9 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
10 |
47 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Betty Heard come into conflict with a splinter group Betty Heard's own religion which maintains Betty Heard's version is the wrong one. Gain 2 Rivals. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
52 |
Good fortune. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Victim of a crime. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
Victim of a crime. |
19 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
82 |
A new romantic starts. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
88 |
Gained a contact. |
21 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |