Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Given a special assignment or duty in Blanche Winn's unit. |
3 |
24 |
Voluntarily left Cavalry |
3 |
24 |
Failed to qualify for Broker (Merchant). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Blanche Winn's work ends up coming home with Blanche Winn, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Failed to qualify for Free Trader (Merchant). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Blanche Winn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Enforcer (Rogue). |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Survived a risky adventure but gained nothing. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Blanche Winn do not know what happened to Blanche Winn. There is a gap in Blanche Winn's memory. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
46 |
A sudden war destroys Blanche Winn's trade routes and contacts, forcing Blanche Winn to flee that region of space. |
8 |
46 |
Gain rebels as Enemy |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
47 |
Attacked by enemies that Blanche Winn easily defeat. |
9 |
47 |
Gain Enemy if Blanche Winn don't already have one. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
53 |
Blanche Winn have been following false teachings! |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Victim of a crime. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Birth or Death involving a family member or close friend. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
84 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
89 |
Good fortune. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
92 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
93 |
Aging Crisis. Owe 50,000 for medical bills. |