Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Brandy Morrissy left the community. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
28 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
33 |
Vessel participates in a notable military engagement. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Brandy Morrissy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
40 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
44 |
Refuse to misuse powers for personal gain. |
7 |
44 |
Promoted to Psion (Psi-Warrrior) rank 1. |
8 |
44 |
Voluntarily left Psi-Warrrior |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Embroiled in legal trouble. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
A sudden war destroys Brandy Morrissy's trade routes and contacts, forcing Brandy Morrissy to flee that region of space. |
10 |
54 |
Gain rebels as Enemy |
11 |
54 |
Switched to Psion (Adept). |
11 |
58 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Psion (Adept). |
12 |
62 |
Advanced training in a specialist field. |
12 |
62 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Continued as Psion (Adept). |
13 |
63 |
Use powers for personal gain. |
13 |
66 |
Promoted to Psion (Adept) rank 2. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Continued as Psion (Adept). |
14 |
68 |
Attempt to use powers for personal gain, but it backfires. |
14 |
70 |
Promoted to Psion (Adept) rank 3 with the new title Acolyte. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Continued as Psion (Adept). |
15 |
72 |
Gain a contact outside of normal circles. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Continued as Psion (Adept). |
16 |
75 |
Psionic abilities make Brandy Morrissy uncomfortable to be around. One contact or ally becomes a rival. |
16 |
78 |
Forced to muster out. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Retired. |
17 |
80 |
Moved to a new world. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
85 |
Birth or Death involving a family member or close friend. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
Moved to a new world. |
20 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |